The vast social apparatus of the computer network has aligned people with technology in unprecedented ways. The intimacy of the human-computer interface has made it impossible to distinguish technology from the social and cultural business of being human. Cyberculture is the broader name given to this process of becoming through technological means. This book shows that cyberculture has been a long time coming.
In Prefiguring Cyberculture, media critics and theorists, philosophers, and historians of science explore the antecedents of such aspects of contemporary technological culture as the Internet, the World Wide Web, artificial intelligence, genetic engineering, virtual reality, and the cyborg. The contributors examine key texts that anticipate cybercultural practice and theory, including Plato's "Simile of the Cave"; the Renaissance Ars Memoria; Descartes's Meditations (on the mind-body split); Mary Shelley's Frankenstein; Alan Turing's Computing Machinery and Intelligence; Philip K. Dick's Man, Android, and Machine; William Gibson's Neuromancer; and Arthur C. Clarke's Profiles of the Future. In the final section, a number of cyberculture artists explore how cybercultural themes have been taken up and critiqued in the electronic arts.
Contributors: Russell Blackford, Damien Broderick, Justine Cooper, Francesca da Rimini, Char Davies, Erik Davis, Mark Dery, Troy Innocent, Stephen Jones, Evelyn Fox Keller, VNS Matrix, Bruce Mazlish, Jon McCormack, Scott McQuire, Simon Penny, Patricia Piccinini, John Potts, Richard Slaughter, Zoe Sofoulis, Stelarc, John Sutton, Donald Theall, Gregory Ulmer, Samuel Umland, Catherine Waldby, McKenzie Wark, Margaret Wertheim, Karl Wessel, Elizabeth A. Wilson.