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Building the Interactive Web

Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture.

Cognitive Representations as Graphical Models

Our ordinary, everyday thinking requires an astonishing range of cognitive activities, yet our cognition seems to take place seamlessly. We move between cognitive processes with ease, and different types of cognition seem to share information readily. In this book, David Danks proposes a novel cognitive architecture that can partially explain two aspects of human cognition: its relatively integrated nature and our effortless ability to focus on the relevant factors in any particular situation.

In this book, Omer Preminger investigates how the obligatory nature of predicate-argument agreement is enforced by the grammar. Preminger argues that an empirically adequate theory of predicate-argument agreement requires recourse to an operation, whose obligatoriness is a grammatical primitive not reducible to representational properties, but whose successful culmination is not enforced by the grammar.

Information, E-Government, and Exchange

The computer systems of government agencies are notoriously complex. New technologies are piled on older technologies, creating layers that call to mind an archaeological dig. Obsolete programming languages and closed mainframe designs offer barriers to integration with other agency systems. Worldwide, these unwieldy systems waste billions of dollars, keep citizens from receiving services, and even—as seen in interoperability failures on 9/11 and during Hurricane Katrina—cost lives.

Hamlet's Negativity

A specter is haunting philosophy—the specter of Hamlet. Why is this? Wherefore? What should we do?

Entering from stage left: the philosopher’s Hamlet. The philosopher’s Hamlet is a conceptual character, played by philosophers rather than actors. He performs not in the theater but within the space of philosophical positions. In All for Nothing, Andrew Cutrofello critically examines the performance history of this unique role.

Psychopathy and Moral Incapacity
Edited by Thomas Schramme

Psychopathy has been the subject of investigations in both philosophy and psychiatry and yet the conceptual issues remain largely unresolved. This volume approaches psychopathy by considering the question of what psychopaths lack. The contributors investigate specific moral dysfunctions or deficits, shedding light on the capacities people need to be moral by examining cases of real people who seem to lack those capacities.

Essays on Science, Technology, and Society in Latin America

The essays in this volume study the creation, adaptation, and use of science and technology in Latin America. They challenge the view that scientific ideas and technology travel unchanged from the global North to the global South—the view of technology as “imported magic.” They describe not only alternate pathways for innovation, invention, and discovery but also how ideas and technologies circulate in Latin American contexts and transnationally.

Endless Growth on a Finite Planet

The notion of ever-expanding economic growth has been promoted so relentlessly that “growth” is now entrenched as the natural objective of collective human effort. The public has been convinced that growth is the natural solution to virtually all social problems—poverty, debt, unemployment, and even the environmental degradation caused by the determined pursuit of growth. Meanwhile, warnings by scientists that we live on a finite planet that cannot sustain infinite economic expansion are ignored or even scorned.

Designing with Gamestar Mechanic

Gaming the System demonstrates the nature of games as systems, how game designers need to think in terms of complex interactions of game elements and rules, and how to identify systems concepts in the design process. The activities use Gamestar Mechanic, an online game design environment with a systems thinking focus.

Perspectives on the Future

The current framework for the regulation of human subjects research emerged largely in reaction to the horrors of Nazi human experimentation, revealed at the Nuremburg trials, and the Tuskegee syphilis study, conducted by U.S. government researchers from 1932 to 1972. This framework, combining elements of paternalism with efforts to preserve individual autonomy, has remained fundamentally unchanged for decades.

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