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Essays on Science, Technology, and Society in Latin America

The essays in this volume study the creation, adaptation, and use of science and technology in Latin America. They challenge the view that scientific ideas and technology travel unchanged from the global North to the global South—the view of technology as “imported magic.” They describe not only alternate pathways for innovation, invention, and discovery but also how ideas and technologies circulate in Latin American contexts and transnationally.

Endless Growth on a Finite Planet

The notion of ever-expanding economic growth has been promoted so relentlessly that “growth” is now entrenched as the natural objective of collective human effort. The public has been convinced that growth is the natural solution to virtually all social problems—poverty, debt, unemployment, and even the environmental degradation caused by the determined pursuit of growth. Meanwhile, warnings by scientists that we live on a finite planet that cannot sustain infinite economic expansion are ignored or even scorned.

Designing with Gamestar Mechanic

Gaming the System demonstrates the nature of games as systems, how game designers need to think in terms of complex interactions of game elements and rules, and how to identify systems concepts in the design process. The activities use Gamestar Mechanic, an online game design environment with a systems thinking focus.

Perspectives on the Future

The current framework for the regulation of human subjects research emerged largely in reaction to the horrors of Nazi human experimentation, revealed at the Nuremburg trials, and the Tuskegee syphilis study, conducted by U.S. government researchers from 1932 to 1972. This framework, combining elements of paternalism with efforts to preserve individual autonomy, has remained fundamentally unchanged for decades.

This landmark graduate-level text combines depth and breadth of coverage with recent, cutting-edge work in all the major areas of modern labor economics. Its command of the literature and its coverage of the latest theoretical, methodological, and empirical developments make it also a valuable resource for practicing labor economists.

Complex communicating computer systems—computers connected by data networks and in constant communication with their environments—do not always behave as expected. This book introduces behavioral modeling, a rigorous approach to behavioral specification and verification of concurrent and distributed systems. It is among the very few techniques capable of modeling systems interaction at a level of abstraction sufficient for the interaction to be understood and analyzed.

Salvos from The Baffler

There’s never been a better time to be outside the consensus—and if you don’t believe it, then peer into these genre-defining essays from The Baffler, the magazine that’s been blunting the cutting edge of American culture and politics for a quarter of a century. Here’s Thomas Frank on the upward-falling cult of expertise in Washington, D.C., where belonging means getting the major events of our era wrong. Here’s Rick Perlstein on direct mail scams, multilevel marketing, and the roots of right-wing lying.


Money plays a paradoxical role in the creation of architecture. Formless itself, money is a fundamental form giver. At all scales, and across the ages, architecture is a product of the financial environment in which it is conceived, for better or worse. Yet despite its ubiquity, money is often disregarded as a factor in conceptual design and is persistently avoided by architectural academia as a serious field of inquiry. It is time to break these habits.

Encounters between Art and Architecture

Expansion, convergence, adjacency, projection, rapport, and intersection are a few of the terms used to redraw the boundaries between art and architecture during the last thirty-five years. If modernists invented the model of an ostensible “synthesis of the arts,” their postmodern progeny promoted the semblance of pluralist fusion.

Digital Storytelling with Scratch

Script Changers shows the ways that stories offer a lens for seeing the world as a series of systems. It provides opportunities for students to create interactive and animated stories about creating positive change in their communities. These projects utilize the Scratch visual programming environment.

  • Page 2 of 52