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Hardcover | $40.00 Text | £27.95 | ISBN: 9780262013901 | 440 pp. | 6 x 9 in | 20 halftones| August 2010
 

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VOICE

Vocal Aesthetics in Digital Arts and Media

Overview

Voice has returned to both theoretical and artistic agendas. In the digital era, techniques and technologies of voice have provoked insistent questioning of the distinction between the human voice and the voice of the machine, between genuine and synthetic affect, between the uniqueness of an individual voice and the social and cultural forces that shape it. This volume offers interdisciplinary perspectives on these topics from history, philosophy, cultural theory, film, dance, poetry, media arts, and computer games. Many chapters demonstrate Lewis Mumford's idea of the "cultural preparation" that precedes technological innovation—that socially important new technologies are foreshadowed in philosophy, the arts, and everyday pastimes.

Chapters cover such technologies as voice mail, podcasting, and digital approximations of the human voice. A number of authors explore the performance, performativity, and authenticity (or 'authenticity effect') of voice in dance, poetry, film, and media arts; while others examine more immaterial concerns—the voice's often-invoked magical powers, the ghostliness of disembodied voices, and posthuman vocalization. The chapters evoke an often paradoxical reassertion of the human in the use of voice in mainstream media including recorded music, films, and computer games.

Contributors: Mark Amerika, Isabelle Arvers, Giselle Beiguelman, Philip Brophy, Ross Gibson, Brandon LaBelle, Thomas Levin, Helen Macallan, Virginia Madsen, Meredith Morse, Norie Neumark, Andrew Plain, John Potts, Theresa M. Senft, Nermin Saybasili, Amanda Stewart, Axel Stockburger, Michael Taussig, Martin Thomas, Theo Van Leeuwen, Mark Ward

About the Editors

Norie Neumark is Professor of Media Studies, La Trobe University, Melbourne. She is a sound and media artist (http://www.out-of-sync.com) and the coeditor (with Annemarie Chandler) of At a Distance: Precursors to Art and Activism on the Internet (MIT Press, 2005).

Theo van Leeuwen is Professor of Media and Communication at University of Technology, Sydney.

Table of Contents

  • VOICE
  • Leonardo
  • Roger F. Malina, Executive Editor
  • Sean Cubitt, Editor-in-Chief
  • Uncanny Networks: Dialogues with the Virtual Intelligentsia
  • ,
  • Geert Lovink, 2002
  • Information Arts: Intersections of Art, Science, and Technology
  • ,
  • Stephen Wilson, 2002
  • Virtual Art: From Illusion to Immersion
  • ,
  • Oliver Grau, 2003
  • Women, Art, and Technology
  • ,
  • edited by Judy Malloy, 2003
  • Protocol: How Control Exists after Decentralization
  • ,
  • Alexander R. Galloway, 2004
  • At a Distance: Precursors to Art and Activism on the Internet
  • ,
  • edited by Annmarie Chandler and Norie Neumark, 2005
  • The Visual Mind II
  • ,
  • edited by Michele Emmer, 2005
  • CODE: Collaborative Ownership and the Digital Economy,
  • edited by Rishab Aiyer Ghosh, 2005
  • The Global Genome: Biotechnology, Politics, and Culture
  • ,
  • Eugene Thacker, 2005
  • Media Ecologies: Materialist Energies in Art and Technoculture
  • ,
  • Matthew Fuller, 2005
  • New Media Poetics: Contexts, Technotexts, and Theories
  • ,
  • edited by Adalaide Morris and Thomas Swiss, 2006
  • Aesthetic Computing
  • ,
  • edited by Paul A. Fishwick, 2006
  • Digital Performance: A History of New Media in Theater, Dance, Performance Art, and Installation
  • ,
  • Steve Dixon, 2006
  • MediaArtHistories
  • ,
  • edited by Oliver Grau, 2006
  • From Technological to Virtual Art
  • ,
  • Frank Popper, 2007
  • META/DATA: A Digital Poetics
  • ,
  • Mark Amerika, 2007
  • Signs of Life: Bio Art and Beyond
  • ,
  • Eduardo Kac, 2007
  • The Hidden Sense: Synesthesia in Art and Science
  • ,
  • Cretien van Campen, 2007
  • Closer: Performance, Technologies, Phenomenology
  • ,
  • Susan Kozel, 2007
  • Video: The Reflexive Medium
  • ,
  • Yvonne Spielmann, 2007
  • Software Studies: A Lexicon
  • ,
  • Matthew Fuller, 2008
  • Tactical Biopolitics: Theory, Practice, and the Life Sciences
  • ,
  • edited by Beatriz da Costa and Kavita Philip, 2008
  • White Heat and Cold Logic: British Computer Art 1960–1980
  • ,
  • edited by Paul Brown, Charlie Gere, Nicholas Lambert, and Catherine Mason, 2008
  • Curating New Media Art
  • ,
  • Beryl Graham and Sarah Cook, 2010
  • Green Light: Toward an Art of Evolution
  • ,
  • George Gessert, 2010
  • VOICE: Vocal Aesthetics in Digital Arts and Media
  • ,
  • edited by Norie Neumark, Ross Gibson, and Theo van Leeuwen, 2010
  • Enfoldment and Infinity: An Islamic Genealogy of New Media Art
  • ,
  • Laura U. Marks, 2010
  • 
See <http:mitpress.mit.edu> for a complete list of titles in this series.

  • VOICE
  • Vocal Aesthetics in Digital Arts and Media
  • edited by Norie Neumark, Ross Gibson, and Theo van Leeuwen
  • The MIT Press
  • Cambridge, Massachusetts
  • London, England
  • © 2010 Massachusetts Institute of Technology
  • 


  • All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher.
  • 


  • For information about special quantity discounts, please e-mail special_sales@mitpress.mit.edu
  • 


  • This book was set in Stone Sans and Stone Serif by the MIT Press. Printed and bound in the United States of America.
  • 


  • Library of Congress Cataloging-in-Publication Data
  • 


  • Voice : vocal aesthetics in digital arts and media / edited by Norie Neumark, Ross Gibson, and Theo van Leeuwen.
 p. cm. — (Leonardo books)
Includes bibliographical references and index.
ISBN 978-0-262-01390-1 (hardcover : alk. paper)
1. Communication—Social aspects. 2. Voice—Social aspects. 3. Technology and the arts. 4. New media art. I. Neumark, Norie. II. Gibson, Ross, 1956– III. Van Leeuwen, Theo, 1947– IV. Title: Vocal aesthetics in digital arts and media. 

P95.54.V65 2010
302.23—dc22
2009038444
  • 10 9 8 7 6 5 4 3 2 1
  • Contents
  • Series Foreword
  •   vii

  • Preface
  •   ix

  • Acknowledgments
  •   xiii

  • Introduction: The Paradox of Voice
  •   xv

  • Norie Neumark
  • I Capturing VOICE
  •   1

  • 1 Vox Humana: The Instrumental Representation of the Human Voice
  •   5

  • Theo van Leeuwen
  • 2 Before the Beep
  • :
  • A Short History of Voice Mail
  •   17

  • Thomas Y. Levin
  • 3 Voice-Cast
  • :
  • The Distribution of the Voice via Podcasting
  •   33

  • Virginia Madsen and John Potts
  • 4 Four Rooms
  •   61

  • Theresa M. Senft
  • 5 The Crackle of the Wire:
  • Media, Digitization, and the Voicing of 
Aboriginal Languages
  •   71

  • Martin Thomas
  • II Performing VOICE
  •   91

  • 6 Doing Things with Voices:
  • Performativity and Voice
  •   95

  • Norie Neumark
  • 7 Voice, Dance, Process, and the “Predigital”:
  • Simone Forti and Yvonne Rainer in the Early 1960s
  •   119

  • Meredith Morse
  • 8 Raw Orality:
  • Sound Poetry and Live Bodies
  •   147

  • Brandon LaBelle
  • 9 Vocal Textures
  •   173

  • Amanda Stewart
  • 10 Professor VJ’s Big Blog Mashup
  •   191

  • Mark Amerika
  • III Reanimating VOICE
  •   207

  • 11 Carbon and Silicon
  •   211

  • Ross Gibson
  • 12 Cheats or Glitch?:
  • Voice as a Game Modification in Machinima
  •   225

  • Isabelle Arvers
  • 13 Filmic Voices
  •   243

  • Helen Macallan and Andrew Plain
  • 14 Voice, Videogames, and the Technologies of Immersion
  •   267

  • Mark Ward
  • 15 The Play of the Voice:
  • The Role of the Voice in Contemporary Video and Computer Games
  •   281

  • Axel Stockburger
  • IV At the Human Limits of VOICE
  •   301

  • 16 Humming
  •   305

  • Michael Taussig
  • 17  “Digital Ghosts”:
  • Voice and Migratory Hauntings
  •   319

  • Nermin Saybasili
  • 18 Media Voices:
  • Beyond Talking Heads
  •   345

  • Giselle Beiguelman
  • 19 Vocalizing the Posthuman
  •   361

  • Philip Brophy
  • List of Contributors
  •   383

  • Index
  •   385